Cooldowns

Cooldowns are split into two sections that work separately. On the bottom of your ingame screen, click on the toolkit window shortcut. You will see a button for the Cooldown tracker interface.

This will give you an overview of why events may be on cooldown by event type or by karma type.

On the left side you can see which karma types are on cooldown, indicated by a check mark. At the top you can toggle whether or not this cooldown is active.

On the right side you can see which events are on cooldown, also indicated by a check mark. At the top you can toggle whether or not events have individual cooldowns. There is a edit button next to each event on your list where you can edit the times the event may occur within the cooldown period.

Days per cooldown period
Your game will keep a log of each purchase that happens. It uses this log to determine whether a purchase can happen again within the cooldown period. Purchases that have been on the log past the cooldown period are removed from the list every 1000 ticks (approx 8 seconds).

Limit the amount of events by type?
This setting turned on makes it so there is a limit to the events by Karma type. You can set the Karma type of each event in the Event Settings. Everytime a purchase is the made, the karma type of that purchase is logged. If the log has reached the limit of that karma type, the next purchase of that type will be rejected until the oldest purchase is removed from the log.

Limit the times individual events can be used?
This setting works the exact same way as the previous method, however it limits events to their individual caps in the Event Settings.

Help [item/event] is on Cooldown
There a few different reasons something may be on cooldown. The first one to check is the amount of times that specific event is allowed per cooldown period. In the event editor, search for the event settings in question. You will be able to set the limit of that event per cooldown period. The cooldown period can only be changed in the Toolkit's Settings -> Cooldowns.